Can & Can’t- Coin Games
A LESSON PLAN FOR ENGLISH LANGUAGE TEACHERS
Fun practice of abilities modals with a coin for finding things in common, getting particular answers, bluffing, guessing and finding differences.
Lesson Plan Content:
Can can’t coin games
Play games from below in pairs. Your teacher will tell you which game or games you should play, or tell you if you can choose the game(s) yourself. Make sure that you read the instructions carefully each time before you start playing, particularly to find out:
- Who should flip the coin
- When the coin should be flipped
- If and when the coin should be shown to the other person
- What each side of the coin means
- What should be said before and/ or after the coin is flipped
Can can’t answer me coin games
1A. Can can’t answer me coin game
Flip the coin but don’t show it to your partner, then ask them a “Can you…?” question.
Heads = One point if your partner says “Yes, I can” when you ask them a question
Tails = One point if your partner says “No, I can’t” when you ask them a question
1B. He can she can’t answer me coin game
Flip the coin then ask your partner a “Can…?” question about themselves or about someone they know.
Heads = One point if your partner says “Yes, I can” when you ask them a question
Tails = One point if your partner says “Yes, he/ she can” when you ask them a question
Can can’t the same or different coin games
2A. Can can’t things in common coin game
Flip the coin and show it to your partner. Ask and tell each other about abilities to find things in common:
Heads = One point if you can find something that you can both do
Tails = One point if you can find something that you both can’t do (= One point if you can find something that neither of you can do)
2B. Can can’t things not in common coin game
Flip the coin and show it to your partner. Ask and tell each other about abilities to find differences:
Heads = One point for something you can do and your partner can’t do
Tails = One point for something you can’t do and your partner can do
2C. Can can’t the same or different coin game
Flip the coin and show it to your partner. Ask and tell each other about abilities to find similarities and differences:
Heads = One point for something you can do or can’t do and is the same for your partner
Tails = One point for something you can do and is different for your partner
Can can’t coin bluffing games
3A. True or false abilities coin bluffing games
Flip the coin but don’t show it to your partner, then make a true or false statement:
Heads = Make a true statement about something you can do or can’t do, and see if your partner can guess that it is true (perhaps after asking questions to get more details)
Tails = Make a false statement about something you can do or can’t do (= a lie/ something that isn’t true), and see if your partner can guess that it is not true (perhaps after asking for more details)
3B. Can or can’t coin bluffing game
Flip the coin, then make a true or false statement:
Heads = Make a true or false positive statement about something you can do, and see if your partner can work out if it true or false (perhaps after asking follow up questions)
Tails = Make a true or false negative statement about something you can’t do and see if your partner can correctly guess if it is true or not (maybe after asking for more details)
Can can’t personalised guessing games
4A. Personal can can’t guessing game
Heads = Try to make true positive statement about something your partner can do
Tails = Try to make a true negative statement about something your partner can’t do
4B. Friends and family personalised guessing game
Heads = Try to make a true statement about your partner’s abilities
Tails = Try to make a true statement about the abilities of someone who your partner knows, e.g. their friend or father
4C. Abilities topics personalised guessing game
Heads = Try to make a true statement about your partner’s abilities and one of the topics on the left below.
Tails = Try to make a true statement about your partner’s abilities and one of the topics on the right below.
Heads |
Tails |
Sports Cooking Physical abilities Technology Crafts |
Music Languages Mental abilities Maths Memory |
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